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Studio: BlackGanymede

Genre: Casual Simulation, Exploration, Adventure, Sports

Device:  Gear VR

Control:  Head Tracking

Game modes:  Single User

Price: .99

 

Eating a delicious cake is the highlight of anyone’s day, But In order to make a delicious cake, you need to break some eggs. To put it bluntly, Base Jumper VR is one of those Eggs. Every developer needs to make their first Game. More often than not, that particular game is not that great; but more of a practice run, if you will. The game is barely playable and not worth a purchase for 99 cents, because it’s a first try; and its obvious. There’s not much to this app, two taps on the touch pad of your Gear VR will decide the fate of your avatar. On each category I will give notes to the developer on what I would expect this game to be for 99 cents. I hope they read this and can take my thoughts and criticisms creatively; so they can keep trying and hopefully be able to create a mind blowing experience next time.

Graphics

The graphics are basic flat, single colored covered surfaces that we saw in Star fox on the Super Nintendo back in 1993. Except for the stone tiles and houses, which were haphazardly strewn about on the first level.

Note to developer:  For .99 I wouldn’t expect photo realistic graphics, but I would expect something that took more effort than just a single color. Mario 64 came out 20 years ago and it looks incredibly better than this game. You can do better than that now easily…  A grass texture. With a random bump map for variation? Or creative placement of layers in cut-out’s of grass. Nothing mind blowing… but make it look like you at least tried.

Base Jump VR

Super Mario 64, turns 21 on June 23rd.

 

Game play mechanics

Base Jump VR has three main worlds, Tropical, the City, Sky world.  Each world has 6 different levels. That you most likely will never get to. But we will get to that, let’s go over gameplay mechanics.

The gameplay is extremely basic, you touch the touchpad to jump and you touch it again to open your parachute. And your guy glides down in a straight Diagonal line and tries to hit a glowing green square in the walk way. No turning, no deviation in your flight path than just a straight desending line. The First level,  if you have the nerves to get past the frustratingly difficult first level, and similarly difficult second level; then beating the rest of the game will take you under 2 mins.

Note to the Developer: The game is in a 3D environment and your avatar can’t even turn to the left or to the right. Why not? This alone would have at least added a little variation. Update this game with that mechanic and it be at least playable. its unfinished too, on the City level, all I had to do to pass 4 out of the 5 I could play was land.. no green square or anything, and there’s no 6th level on the City Stage.. and forget about playing the sky Stage.. there is no sky Stage.

 

See the tiny green square!? bet you can’t land in it.

 

VR Comfort Level

This is actually the best part of this game. If the developers his main goal was to make a base jumping game that wouldn’t make anyone sick, then he/she/they succeeded on this front at least.

VR Design

Menus are easily navigational, and not confusing. There are no other options or modes other than just gliding forward with no ability to turn of interact with the environment in any way.

Music / effects

No music and only one sound effect, when you miss the target, you hear a horn that blares wah, wah, wah, waaaaaah. My friends who were in the room while I was playing it, threw stuff at me until I turned down the volume so it would stop.

Note to developer:  you can find music for free to use in your projects. Ask google, I reviewed a game called Cubum last year that was made by a indie developer who contacted a talented guy from sound cloud, who made one of the best sound tracks for an indie developer I’ve ever heard.  He just recently changed his name to SubWoulfer. Look him up on Hearthis.at. Tell him Nate sent you, and I’m sure he would be happy to help you out.

But if you want to go in a different direction all you have to do is ask any creator on there… the worst they can say is no.

Value-

I feel a little guilty even rating in this category, but it needs to be said for every developer new to developing VR games. Real people who are spending hard earned money on a game want an experience that is fun to play, this game isn’t. Don’t charge for a game that is nigh unplayable. No one will buy it… And if they do, since Oculus store currently has no return policy it will ruin the whole VR experience altogether, because they will feel like they got burned, or cheated out on their money.

 

this is the only City level with a green square, its 5 times bigger than the first square you have to land in; the first level of the game.

 

 

Base Jump VR: falls flat on its face
This game really has no chance, it’s a practice piece, pass on it at all costs. I will give out a free code to this game to the first .. 4 commenters however so you can try it out and post any advice to the developers that you think will help.
Game play1
Graphics3
VR Design3
Music And Sound1
Value1
The Good
  • its a VR game, that's gotta count for something.
  • At least the developer made an effort to make a game
  • Keep Trying
The Ugly
  • No music
  • Flat outdated graphics
  • it's 99 cents for an unfinished game
1.8Don't bother

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